How checkpoints work
When creating an experience in ReadySet Studio, organizers define an event area on the map. ReadySet then generates playable checkpoint locations within that area.
Players move between checkpoints during gameplay, completing activities and earning points along the way.
What can a checkpoint contain?
A checkpoint can include:
- Trivia questions
- Photo challenges
- Video tasks
- Creative missions
- Team activities
- Puzzle challenges
- Optional AR-enhanced interactions
Some checkpoints may contain multiple activities.
Examples of checkpoints
Checkpoints can be placed near:
- Landmarks
- Parks
- Event venues
- Public gathering spaces
- Campus areas
- City streets or neighborhoods
Why checkpoints matter
Checkpoints help:
- Guide player movement
- Encourage exploration
- Structure gameplay progression
- Create pacing and variety
- Connect activities to real-world locations
They are one of the core building blocks of every ReadySet experience.
