Starting an event
When reviewing an experience before publishing, organizers can choose to:
- Start the event manually
- Schedule the event for a future time
This flexibility makes ReadySet suitable for:
- Live events
- Conferences
- Team-building sessions
- Multi-day activations
- Public experiences
Event duration
Organizers can define:
- How long gameplay lasts
- When players can participate
- When scoring and progression end
Shorter events often create:
- Faster-paced gameplay
- Stronger competition
- More urgency
Longer events often support:
- Flexible participation
- Self-guided exploration
- Extended engagement
Ready Set Go vs Pick Up & Play
Scheduling also works together with gameplay mode selection.
Ready Set Go:
- Synchronized start time
- Everyone begins together
Pick Up & Play:
- Players can join over time
- More flexible participation
Different formats work better for different types of events.
