ReadySet

Knowledge Base

Choosing an Event Area

Every ReadySet experience takes place inside a defined gameplay area. The event area determines where checkpoints can be generated and how players move through the experience. Choosing the right area is one of the most important parts of designing a successful event.

Building ExperiencesUpdated

How event areas work

When creating an experience in ReadySet Studio, organizers select a location directly on the map.

This can be:

  • A park
  • A campus
  • A venue area
  • A neighborhood
  • A city center
  • A festival area

ReadySet then generates playable checkpoint locations within the selected area.

Adjusting event size

Organizers can adjust:

  • The size of the gameplay area
  • The number of checkpoints
  • The estimated playtime

Smaller areas with fewer checkpoints usually create:

  • Faster gameplay
  • Shorter experiences
  • More competitive pacing

Larger areas often create:

  • Longer exploration
  • More movement
  • Broader gameplay experiences

Choosing the right location

The best event areas are:

  • Walkable
  • Publicly accessible
  • Easy to navigate
  • Safe for participants
  • Appropriate for the group size

Good gameplay areas often include:

  • Landmarks
  • Open public spaces
  • Areas with visual variety
  • Places that encourage exploration

Checkpoint generation

ReadySet automatically generates publicly accessible checkpoint locations within the selected area.

Organizers can:

  • Shuffle checkpoint locations
  • Move checkpoints manually
  • Remove checkpoints
  • Add additional checkpoints

This helps shape the pacing and flow of the experience.